Gem tower defense v4.6 sc2 download update#
I will update as I progress with this further. The decision on what the rewards will be is yet to be drawn up. There will be special rewards for completing certain challenges instead that will take over from the current unlocking method. These credits will replace the current way of unlocking builders, rocks etc. The harder the difficulty the more credits given for finishing the game. The main difference is this is going to give credits for every round completed. So, what I'm working on now is a credit currency system that will work much like it does on Dota 2 version. I will be adding in a global leaderboard in the future and believe it will be easier to implement if it's only got to read in once per game for each user.(I could be wrong with this but this is just my initial thoughts) Most games people leave before the end of their first game, I want to promote people playing together, I know you're playing the game itself alone but it's always nicer to have others in the same game as you.Ģ. I have made the conscious decision to scrap adding the reset button AT LEAST FOR NOW. If you find any bugs or have any suggestions for changes/additions, please inbox me :) This will cost minerals to use, so should only be used if absolutely necessary. Move Tower - A button will be added to rocks that will allow you to swap the rock with any tower, this will help with placement of core special towers. (This is being implemented in stages to allow for better testing) This will no doubt change the potential scores by a lot and thus the builder unlocks will be amended to mirror this. Stacking of buffs/debuffs - Like in the Dota 2 version all slows(sapphire), debuffs(gold armour reduction) and buffs(opal speed increase) will stack. Pressing (G) allows the unit/s to attack again. If a tower is already attacking then in order for the stop button to work you need to Hold Stop(S) then press Hold Fire(F). Stop gems attacks - Stop attacking and continue attacking buttons have been added to all towers. HP of units have be altered to reflect the movespeed change.Ĭolours in top left gem pane - Currently this is just showing all text in white, I'm looking into the cause of this and will fix this once found. This will mean stacking your primary towers is of HUGE benefit.Īir Levels - these were getting stuck around waypoints in latter levels, so I've removed 3x speed & lowered all air unit movespeed. Once a tower gets to level 12(Max level) it is now giving all towers within 2 squares exp for each subsequent kill. Tower exp - This has now been fixed and towers gain exp per kill they receive. Additions will also be implemented shortly. I have played a good few games and found the following bugs, which are in the process of being fixed. So, it's been a week now since I started amending the map.